I haven’t searched the PDF for the phrase “scene” but I’m betting it will, yeah. The “framing scenes” chapter is okay, not rigorous (MC decides!) but I think it gets the point across. 

What interesting to me, and maybe nobody else, is how many different conversations about scenes we need, depending on our job in the game. Like, I know “hard framing” as a scene-setting technique is a huge bugbear but it’s on the MC to embrace that (and I guess for the players to accept that shit just happens sometimes).

Meanwhile, I think it’s entirely reasonable for players to wonder just what they’re getting when (say) they “mislead, distract, or trick” and want the effect to last for some time. “They are misled for 2d6 minutes” is super terrible, too.