Paolo Greco  Also, I should say, it takes a proactive player mindset. If they are reactive all the time, then it doesn’t work. You wind up throwing your plot at them and them reacting. 

It’s a balancing act, particularly at first. I’m teaching a friend how to play BW, and we’ve been at it a while, but he comes from a long traditional gaming background. Sometimes he drives and sometimes I see him slow down and wait, ready to react. 

So I throw stuff at him when I see him floundering and encourage him when he picks up stuff and wants to pursue that…