Paul Beakley I absolutely agree that good AP writing is all about shaping a compelling narrative, in particular how the players/GM were feeling about how the game was unfolding, what was suspenseful for them, etc.
I do like the Gauntlet’s ‘skimming’ approach – they play a ton of stuff, and talk about how it went. (They started off with a strict no-AP policy but that seems to soften a bit as the series goes on.)
A lot of RPG reviews are like:
youtube.com – philosophy