A bit of a tangent that emerges from your comment about “if it’s just jobs”: One of the reasons I really want to try to run Leverage as a multi-session game (I’ve run it as a one-shot many many times) is the way the experience mechanic works, encouraging players to highlight the cool stuff that happened to them in past jobs and bring it back in order to get bonus dice from it. I feel like it draws a line of continuity between the very episodic structure that would otherwise exist. It’s the sort of thing I’d like to see in a lot more games, honestly.