I’m reading Bluebeard’s Bride in preparation for running it at a con. It’s a great read, and very clear about what it should be like to play it. I’m less clear about how you make it play like that, and it seems to put a lot of responsibility on the GM for doing it right. But sometimes judging the text before playing the game is wrong-headed: it could be that if I do the things that are written in the book, the game will do what it’s supposed to, even if it’s not readily apparent to me as a reader how that happens.
I have recently read World Wide Wrestling. It has excellent on-boarding, that does not rely on existing knowledge. It took me from non-wrestling fan to successfully running a game for a group including wrestling fans in a very short time.