Re violation of core principles: See, now I would say that taking a Fatigue ping for being forced out into bad weather violates a core principle. Nowhere else in the game do you take “fatigue damage” except from long ass journeys. And from one specific Hazard type. In all other cases, even falling and shit, it’s Endurance damage. So, yes, that’s a violation.

Another one occurs to me: in the “Stay on the Path” scenario, apparently everyone takes a Corruption test when they walk into northern Mirkwood. Northern Mirkwood, which on the map is “wildlands,” not even “badlands” or “shadow lands” or whatever. That’s a violation as well.

I’m just not sure what the upside is to giving scenario design a pass on outright breaking the rules. I sure don’t give Stafford a pass for the “everyone’s poisoned and dies” bit in GPC.