If there’s one weakness to TOR, it’s that there aren’t rules for mechanical consequences for failing rolls outside of Journeys and Combat, whereas such are clearly desirable. I use the mechanical consequences for failed Hazards in Journeys as rules for what could happen as a failed mechanical consequence on another test (or some decisions without a roll), but that’s not actually in the main rulebook.
Oh, and Hobbit Tales came out well before Revised. The rules for Journeys are what changed the most between 1e and Revised. I expect minor inconsistencies there.