RinCon is coming up in Tucson this weekend and I’m gonna run myself ragged catching up with games I’ve wanted to run but simply haven’t had time:
- Inevitable, an Arthurian-Western mashup about doomed knights holding off the fall of their kingdom.
- Cowboys With Big Hearts, a Jason Morningstar jam about sickly cowboys headed off for one last act of justice.
- Zoetrope: Death Didn’t Take, an improv time travel game with cards and stuff.
- Fealty, a sort of boardgame-rpg crossover game about serving a capricious monarch.
- Through the Hedgerow, a trindie from Osprey about fae and human servants of Light fighting against the Darkness in a small corner of England across five times.
At our Burning Wheel session last night, I was reminded that my thousand months of life are quickly running out. If I’m gonna run any more of my long-form campaigns I’d better get on it! But of course if I’m running those then I’m not ripping through this truly endless pile of games I’ve got here.
Most games these days I pretty much squeeze the juice out of right away and don’t need to revisit. That’s not an aspersion, believe it or not! Just an observation of the state of design. It’s in the interest of publishers to keep publishing, which means either a return to the supplement treadmill of ye olde early aughts, or keep pushing out new freestanding games.