Brady Hight was/is working on a game with varying levels of complexity, depending on what the player wanted.
I also am thinking of using bloody versus instead of Fight! in Burning Wheel. Hub vs spokes, I guess.
Brady Hight was/is working on a game with varying levels of complexity, depending on what the player wanted.
I also am thinking of using bloody versus instead of Fight! in Burning Wheel. Hub vs spokes, I guess.