…on the path of adding parallels to physical fights without getting all baroque…

Instead of a whole list of rhetorical arguments, everyone in the argument gets the same “weapon” based on how stressful the situation is (2 for high stakes, another 2 for immanent danger, and another 2 for intimacy with the attacker/defender, probably not much else)

Argument shouldn’t be more than 3ish rounds of proposal and counter-proposal, I think. Pcs should have the option to completely dodge the incoming damage by conceding — “Fine! We’ll do it your way!”