And unfortunately, you really can’t just replicate the way Fight works, either.
If you did, you could defend, delivering a counterpunch that reduces successes and possibly pushing back with successes. But then that probably makes it super-unlikely anyone would ever achieve a broken result, and win without compromise. It works in Fight because weapons deliver their own (usually >1) damage and extra successes are +1 damage each, and because combat stretches out across rounds. There’s no blow-by-blow multi-turn social conflict in MYZ so you’d rationally always choose to counterargue.
You couldn’t provide rhetorical “weapons” (DOW style) without the game devolving into something overwrought.
So I get why it works the way it does, and I think the fact that the typical outcome is a mutual agreement is why we haven’t had an actual table problem yet.