Well…it’s a little voluntary. The possible outcomes are:

* Manipulator fails: consequences! It is not defined what those consequences might be in PvP.

* Manipulator succeeds, defender not broken: The defender will agree to what you want if you do what the defender wants. This strikes me as being in the same ZIP code as the secret sauce to Burning Wheel’s Duel of Wits: it exists to get the players to step out of needing to win and get them talking. It’s a compromise. It’s obviously in the defender’s interest to get something out of the attacker, unless the attacker is asking for something so extreme that the defender also asks for something extreme. Therefore nobody gets what they want, even though the attacker succeeded. That’s voluntary!

* Manipulator succeeds and zeroes out the defender’s Empathy: Defender will do what you tell them, and there’s no compromise position. But it is universally true throughout MYZ that zeroing out (breaking) any stat leaves the target unable to do anything in their interest. You can literally walk up and murder someone who’s broken by doubt just as easily as you can do that to someone who is broken by exhaustion or confusion or an actual injury. So to my mind, being made to do a thing? Possibly not worse than death (but maybe!). 

It’s certainly not as robust or juicy a choice as in AW, but it’s something.