Hey nerds! You probably know that there are tables to generate various values for the sectors of the Zone map, yeah? Dumb question and I can’t seem to find a good answer: How might one go about automating that? Like, provide the number of rows and columns and the widget will barf out Rot levels, threats, artifacts, ruin types and so on square-by-square. Maybe even outputting it graphically, but at the very least just a long honking xml file. Something like…
A1: Rot level 1, 1 artifact (wrench), 2 threats (zone ghouls, rot cloud), airplane wreckage
There are nested rolls happening here as you can probably tell.
So. Anyway. Mostly a computer question I guess. What do you think?
Not sure exactly sounds like you just create a grid and each grid generates a random value(s) to pull in from a table. Sound like a spreadsheet with a bunch of vlookups.
Abulafia!
http://www.www.random-generator.com/index.php?title=Special:AllPages
Talk to Jason Morningstar or Dave Younce if you’re not sure how to make it work.
Maybe Abulafia would be better.
Can you easily share what the tables look like?
I don’t think Abulafia can do weighted results easily. I guess I could just manually build out every result.
Dave set me up with a password! I intended to investigate making a Clay That Woke name generator but that’s work and I’m lazy. Ish.
Mischa Krilov lemme take a picture later.
It’s all about weighting, Paul Beakley – the number before the comma in a subtable is the relative weight of the result.
Chris Groff can you back that up one step? Pretend I’m your grandparent.
Oh oh oh. Dave Younce interesting! What about specifying an output size? Ideally a grid of letters x numbers, i.e. A-T, 1-22. And you’d get A1 through A22, B1 through B22, and so on.
Also: can Abulafia code so you don’t get the same result twice? Like, you’re not supposed to get the same artifact twice (you draw from a deck).
I don’t know that much about M:YZ but some of what you want may already be at http://random-generator.com/index.php?title=Stalker
(every result is independent; no way to guarantee uniqueness unfortunately). There are grids in html table form, like the one at http://random-generator.com/index.php?title=Fantasy_Oracle_Maker
Grid template to your specs at http://random-generator.com/index.php?title=Mutant_Year_Zero_Grid if you want to just start filling in table stuff. Unless the non-uniqueness is a dealbreaker, which, given your parameters, it could be.
Figure out how many results you need for each area. So if its 3 per area.
The first area would be cells A1,B1,C1
Each cell will generate a random value.
Then you will have your various tables that ddine what the random results mean.
A vlookup returns a result based on the random number from the table. If each table has 20 results. You can make your life easier by defining one large table and then the first random range would be 1-20 then second 21-40 etc.
Paul Beakley I looked briefly at the help here: http://random-generator.com/index.php?title=Help:Contents#Adding_to_an_Existing_Generator
It shows how to weight results, if that helps.
Unique results may indeed require something else. Good luck!
Okay, awesome, I’m gonna dig into the Abulafia solution. Thanks Dave Younce!
Wow, that Abulafia grid is epic.
I need to refresh my memory on how the coding works at this point, but I think this is an excellent start.