Huh yeah.
I wouldn’t have thought about those examples as being the same tech, but I guess they are at a certain level. I like it in MYZ because it’s a shift the players choose to make when they want to make it. It just happens, seamlessly, whenever they want. Versus earning checks to buy camp time in Torchbearer for example.
Oh poop, I’m getting old. I can’t remember how or when you shift to the Player Turn in Mouse Guard. Yikes.
I’ll need to look into Atlas Reckoning and Bliss Stage. Don’t have either of those in the library yet.