Jonathan Perrine right? I know what you’re getting at. The “conversation” feels less like natural language and more about the interplay of formal systems and economies. I pretty much never evaluate for moves triggers.
I think some of that too is how big and chunky resolution is. There’s not much that happens blow by blow, except possibly Defuse. Maybe. It’s just a different style.
I do think the game works better when the players understand their mechanical options and play hard toward them. And that’s very much a Burning Wheel thing.