Oh! My favorite moment of emergent play in the session:
Afriel goes to the Gashouse, an old abandoned gas station from the World Before that’s been updated, you know, with thatched roof and adobe walls and just generally repurposed. She’s going to find her old friend Aden, the result of the Familiar Face roll. Afriel hears muffled groans and yelps inside, hears what sounds like a struggle.
She opens the door and can see Aden writhing around on the floor, gasping and choking. As the sunlight from the open door touches him, he howls “close the dooooor!” and starts smoking and writhing.
Then Jonathan Perrine, thank god he’s watching the moves sheet looking for triggers (everyone is because nothing triggers when or how you think it will) says “…hey, is this Unearthing Forgotten Lore?”
I look at the description: when you uncover a landmark or custom from the past and we’re all OH HELL YES THIS IS A CUSTOM FROM THE PAST. So they rolled and learned about vampires.
This is why I say it’s super-weird that Unearth Forgotten Lore is considered a “peripheral move.” It seems like a pretty fundamental tool, and kind of a guideline for the GM to position a lot of what they perceive in terms of “customs from the past.” Or maybe it’s better than I don’t, actually, and leave it to the players to be constantly evaluating what they see in those terms. Dunno. I can see the merit of both.