Also, writers v. Artist time investment. How long did it take you to fill that page? How long did it take the artist?

Also, as someone who has published games with very, very little art, I would point out that art sells games better than text. It is so much faster and more browsable. And I mean “sells” in both the sense of “gets someone to purchase a copy” and “gets people willing and excited to actually play it.” Games that don’t sell themselves don’t get played.

Also, about game text presenting one thing and art presenting something else: that’s marketing, too. “Big” games, especially, need to appeal to a lot of different buyers for a lot of different reasons in order to support themselves. Vampire was so successful, in part, because it could appeal to your desire for a game of personal horror, and someone else’s Love of Bradstreet’s posting goths, and someone else’s hunger to be a powerful supernatural force, and so on.