Doyce Testerman’s post is great, and it seems to point to Fate (mostly) eliminating unwelcome outcomes, which I think came up in a previous topic this month as being (to some) the whole point of rules in the first place.

“Compels before the roll” is one of my favorite things about Cortex Plus, as well as — in MHR at least — the economy of the Doom Pool. I.e., a resource economy the GM has to manage in order to put pressure on the PCs, i.e., the GM can’t just steamroll all they want.

Aside: all of this discussion make me want to take a whack at FUDGE (which Ive heard some folks say is “obsolete” now that Fate exists).