John Bogart: sure. The aforementioned ‘Circles’ ability is one very focused application. ‘Last Breath’, from Dungeon World, is another hyper-focused application (only for when you’re dying). But those are VERY specific.

The ultimate example of a generic application, in my opinion, is the game The Pool. However, conflict resolution systems in many other games, like Primetime Adventures or Otherkind dice do this, as well.

Like anything else in gaming, you can always “come up with a custom move” on the spot (or just pick some dice and roll them), but some games make it interactive, easy, and “fair” (or at least make it feel that way) by giving you a good framework for it.