Mick Bradley depends on the AW implementation, too, I think.

Like, even going for pretty hard “you did the move, now roll the dice” style play, for example, my Urban Shadows groups usually only roll a couple times a scene — at most. (Unless shit goes sideways, combat always ends up with too much rolling.) And we tend to have a good number of interpersonal scenes with no rolling at all (unless an intimacy move gets triggered and has a roll attached).

So really, it’s about how often you’re doing direct things that directly trigger a move and how to the nose your group is about it. If your group wants you to roll Read a Person every time you talk to someone, sure, lots of rolling. If you only have to roll when you specifically start digging in and trying to read the truth behind their words, that may get rolled a lot less.