I think the greatest asset of Godbound, is the pace at which the fiction moves. In other games its easy to get bog down in details and minutia. Where goals are set but don’t see fruition till several sessions down the line. But in Godbound, you’re demi-gods! These goals will be accomplished now, and we’ll move on.
I think at this increased speed it’ll be easier to see what a sandbox game has to offer, as events build on top of each other.