I founded the Indie Game Reading Club in 2010. I've written and developed RPGs since the mid-90s, now I mostly talk about playing them.
View all posts by Paul Beakley
0 thoughts on “I thought I’d lost this! Stumbled into it on a garage expedition.”
Jesus vs. Baldr FIGHT FIGHT FIGHT!!!!
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One of my favorites!
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I can wax eloquent about the glory that is FW, and how different modern game culture would look if Old School play followed this branch rather than the D&D branch.
I love this so hard I sought out the traditional RPG sized hardcover a few years ago in addition to the SFBC edition we played back in the day.
My very first 3 historical campaigns were played using these rules; although, alas, none lasted nearly as long as our AD&D campaign.
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I have mine, but haven’t quite managed to Grok the thing. :p
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A glorious pile of garbage. I love it. Ralph, how does it play? I do not believe even the writer played with these rules.
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Paolo Greco plays just fine. The biggest issue is the formatting. Instead of arranging data in tables, it’s arranged in paragraphs. So you have to create your own references.
Essentially the system is rolling on a table with column shifts. You find your column then go through the modifiers to find how many columns you shift, then you roll and get a variety of yes no but type results.
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I played it as a teenager. With enough incantation and uluation, you can have a good chance of ending the world and bring on the apocalypse.
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Ralph Mazza It seems like it deserves a retroclone!
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I don’t know anything about this. When are we playing?
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Mischa Krilov I’m tempted to try and run it, no idea when or how tho.
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CALL ME
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I BET IT DOESN’T HAVE RULES FOR THUMBS
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Paolo Greco Cleaned up, it could be really great. It had my all time favorite magic system…you actually had to do stuff that felt magical.
The stuff you had to do was buried on 3 different paragraph lists of 100 things separated by commas…(WTF)…but it made for pretty great ritual magic.
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That and it successfully captured a medieval feel in terms of social inequalities. It did not try to make anything balanced.
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I have a copy of this and—a few decades ago—read it several times, but never played. It struck me as a pile of ideas rather than a playable system. Like Rolemaster if somebody had made him get back out there and mow the lawn and his publisher got the manuscript.
Jesus vs. Baldr FIGHT FIGHT FIGHT!!!!
One of my favorites!
I can wax eloquent about the glory that is FW, and how different modern game culture would look if Old School play followed this branch rather than the D&D branch.
I love this so hard I sought out the traditional RPG sized hardcover a few years ago in addition to the SFBC edition we played back in the day.
My very first 3 historical campaigns were played using these rules; although, alas, none lasted nearly as long as our AD&D campaign.
I have mine, but haven’t quite managed to Grok the thing. :p
A glorious pile of garbage. I love it. Ralph, how does it play? I do not believe even the writer played with these rules.
Paolo Greco plays just fine. The biggest issue is the formatting. Instead of arranging data in tables, it’s arranged in paragraphs. So you have to create your own references.
Essentially the system is rolling on a table with column shifts. You find your column then go through the modifiers to find how many columns you shift, then you roll and get a variety of yes no but type results.
I played it as a teenager. With enough incantation and uluation, you can have a good chance of ending the world and bring on the apocalypse.
Ralph Mazza It seems like it deserves a retroclone!
I don’t know anything about this. When are we playing?
Mischa Krilov I’m tempted to try and run it, no idea when or how tho.
CALL ME
I BET IT DOESN’T HAVE RULES FOR THUMBS
Paolo Greco Cleaned up, it could be really great. It had my all time favorite magic system…you actually had to do stuff that felt magical.
The stuff you had to do was buried on 3 different paragraph lists of 100 things separated by commas…(WTF)…but it made for pretty great ritual magic.
That and it successfully captured a medieval feel in terms of social inequalities. It did not try to make anything balanced.
I have a copy of this and—a few decades ago—read it several times, but never played. It struck me as a pile of ideas rather than a playable system. Like Rolemaster if somebody had made him get back out there and mow the lawn and his publisher got the manuscript.