So a couple counter-thoughts to the staff thing:
* Sorta-kinda deliberately, I’ve tried to give the Staff players more GM-ish “so what happens now?” missed-roll authority. I’m thinking of juicing that more. So like…Staff characters are less diegetically (!) involved, but the Staff players have a little more authorship.
And I could probably further divvy that up between the Grunt and the Suit. Or not, and just let the players hash it out among themselves.
* Contemplating making the generic Workshop move a bigger deal, kind of their go-to to do anything/everything, and that the “requirements” portion of that must involve a Robot or a Guest.