Is this really Part X? I wanna make sure I didn’t miss the first nine! (I know you’ve posted about it before.) This is such a wonderfully unexamined topic.

Regarding the gaps, the first game that came to mind for me was DitV, in which something is either a conflict, or else you “Say yes”. Is this simply the consistent philosophical approach?(Maybe even the paradigm for it?)

I guess I’m wondering if there is still a gap there, or if it’s venturing into Fruitful Void™ territory. Is the gap that sometimes we don’t know for sure if something is a conflict?