Andy Hauge “The fact that so much is subjective in RPGs. It’s that grey area of interpretation that defines RPGs.”
I’m skeptical of this, it may be RPG-special-snowflake-ism. I think there are plenty of other games that have judgment calls. Twenty Questions, for example, is pretty much nothing but making judgments about things. In boxing or MMA the ref and the fighters have to make lots of judgment calls about what would be legal or illegal strikes. In Pictionary you have to judge whether something is a legal picture or is illegal symbolic communication. Is this feature really so uniquely true of RPGs that it’s definitional to them?