FWIW, with regards to premise, I’ve always thought of Numenera as New Sun-flavored, gimmicky-new-ruleset D&D-like. Ruin-crawling, artifact-scavenging and murderhoboing in the far future.

But then my tastes run strongly towards the trad end of the spectrum, and I’m always kind of iffy on focused-premise games. So could be my biases talking. When all you have is a hammer…