Paul Beakley haha. It’s a touchy point! Think about it from a trad perspective. I can do cool stuff in game if I use these points! But wait! If I do I can’t level up!?!?!? It just takes the decision of if and when to use your XP away from the players. Now the player doesn’t have to agonize over the decision. Might even speed up play and promote spending the expendable points. That should promote a more high action game. Dunno.