+One thing I liked was how the projects snowball and out the gate you’re presented with a rough choice. The first project should already have 1 milestone down, the media res session is on the second milestone, with already a tick to the baddies favor. The second session you’re suppose to start another project giving the player’s a stark choice, because whatever project they don’t work on is likely to get a baddie milestone. (i believe the option is open a new project or complete a milestone on an existing project) So you can work on the new project and try to stop it completely. Or you can keep working on the first project and try to make it not a complete win for the baddies. It’s sort of a direct confrontation of idealism, which is kool.

This mechanic reminds me a lot of fronts which I play around with a lot and I’ve enjoyed. I think I remember you saying you don’t use fronts often so maybe that’s where the disconnect is happening. I believe idle projects getting milestones will keep the number of projects fairly low.

Anyways great post!