Wait…so both things might happen on the same “move?”

That’s fine. But now I am super curious to know why you (you and Mark) elected to use the language of “Moves” at all. What you’re describing is so un-move-y. I mean it’s procedurally perfectly fine — be on the lookout for situations that demand emotional responses, including situations where they might get injured — but that structure of GM activity is … I don’t know, much denser than an AW-style “move.” Quite a lot closer to just traditional GMing, I think.

None of which should be read as a critique or complaint so please don’t! Just an observation and some curiosity. Might be worth its own thread at some point.