LOL! It turns out I do an abbreviated Beakley prep. Read once. Read again while preparing a cheat sheet, re-read the cheat sheet. Make a character. Run a session. Update the cheat sheet as needed.

I’ll add an important step. Read the intro adventure in the rulebook (or track down a couple of published adventures, if any in the system).

I honestly don’t know why I do this because, it seems like most of the time, the “official” adventure either ignores, or contradicts the actual game rules and rewards cycles.

I can’t prove this. It’s purely anecdotal and I could be wrong.

It might be that some game designers hire different people to write the adventures and those hired writers don’t really understand the game rules when they come up with the adventure. Or that Beakley’s#8 principle outlined above is in effect. 😉

I’ll write a longer proper post tomorrow, most likely.