Thanks so much for sharing this 🙂
The prompts in the middle and end of the game assume you’re 2-3 hours into play, maybe even on a second session. At that point there is enough backstory and character development that the players are ready for something chewy.
That “desire to reach the end” was, for me, the paradox of the game’s design. It is necessary to drive play forward but it also misleads players into thinking that reaching the Glow is the goal of the game. I’ve seen people sometimes move the Magus before their token was on the board or skip whole locations. The result is always there just won’t be enough story built up to know what to do with those late-game prompts.
I recommend setting expectations with the players that they’ll be making the 1st book of a trilogy, or the first episode of a tv series in a single session of play. Maybe reaching Barley Town, or Castle Stormguard / Mistwood in a 2 hour session.
those are my thoughts 🙂 Glad this hit your table!