(dates are when I encountered the games, not when they were released)
– Shadowrun, 1994 – point-buy also widened my eyes coming from AD&D 2e
– Burning Wheel and Dogs in the Vineyard, 2009 – mind done asploded outright and changed how/what I play
– Apocalypse World, 2012 – moves + immediate resolution + GM not rolling . . . fantastic-
Dread, 2012? – not just in terms of mechanics but the questionnaire
– Hope Inhumanity, 2014 (admitted bias) – amazing to watch all the “pffft I don’t roleplay” people roleplaying hard by the second round