I would say the narrative authority of Swords Without Master. Wait, I can say how my enemies and the rest of the dang world reacts? This is a very different focus than I am used to, and a way I didn’t really know games could be.
I would say the narrative authority of Swords Without Master. Wait, I can say how my enemies and the rest of the dang world reacts? This is a very different focus than I am used to, and a way I didn’t really know games could be.