My repertoire of experience in gaming is much smaller, so this might be old hat to some, but I wanted to share a cool New (to me) Way I just encountered in the past week. I was listening to a podcast that ran a little bit of actual play and then a discussion of the mechanics for a game by Todd Crapper called High Plains Samurai, which uses a system he developed called ScreenPlay (there are a couple of other settings for the system too). Anyway, the system has some characteristics that truly support the collaborative storytelling experience in a different way that most games I’ve played. Instead of a GM and players, it has a director role and then the rest of the people playing are writers. Writers write for their player character, but the character’s capacity to do things is enhanced by the writers adding details to the descriptions of what is happening in the scene; the writer has the most power to have what he or she wants happen by capitalizing on all the defined opportunities to add detail to a scene. This type of things may exist in other games, but it was new to me, and it’s a creative solution to the problem of how to get players to participate descriptively instead of simply acting strategically on their characters’ behalf. Does this type of thing sound like other systems you use?