Aaron Griffin hey! Sorry, lost track of this.
Yeah, so Radiance is basically your hope for the future and Memory is your fondness for the past. They’re both five-box-long tracks, and when you fill up you gain one advance and scratch another out; after you’ve done four, the fifth in each is basically “establish a stronghold.”
The baseline way of generating Radiance is a modified Discern Realities move, and Memory is a modified Spout Lore move. But then also there are specific locations with custom moves, as well as compendium classes that are centered on one or the other. There’s even a class that swaps out the final Radiance move (I think) with “now you’re alive,” which is pretty rad.