Can’t agree more about how the Mythos is treated in most games. I always thought giving stats to invincible elder gods/beasts was counter intuitive to the whole kit and kaboodle.
I’m still wary of horror games, though. I think I’m too old and too jaded to be scared by a game anymore. The amount of effort required to setup a successful night of horror is difficult, especially if you need all the players on the same wavelength, emotionally. I think the mood of the table, physically and mentally, creates a tough mountain to scale for any horror game. Lighting, sounds, player headspace, game mechanics…
Do you think Cthulhu Dark would give someone a leg up in that regard?