Hi! Great write up, reflections and critique. I’ve run a couple of sessions of Coriolis and got much the same problems, and the strange thing is that this post is the first real, structured and thoughtful critique I’ve come across on the game. I threw out or tried to hack some of the mechanics almost straight away when we began the first session, like the rules for reputation in manipulation rolls and the somewhat iffy space travel times/encounter rules.

I’m VERY interested in the solutions you (and Ralph Mazza) come up with to the ”core problem”: DPs and praying!

Your MYZ hack with different effects on different dice that come up on 1s seems cool! However, maybe such frequent gear problems may feel more at home in an apocalyptic game than in coriolis? Or wait, maybe it wouldn’t be so frequent after all. Also, if complications are mapped to rolled 1s on skill dice (which seems cool!), should one do away with the RAW rule that complications happens on a limited success?