I think DoW might be closer to what you want than you think (appart from being nondramatic) for two reasons: it requires consent and provides remedy when things go badly.

If you dont like the stakes on the table, the character is mechanically empowered to walk away. There is no reason ever to put up stakes you-the-player are not willing to lose, which makes it far more of a negotiation than dictation of terms. This also strictly limits the power of social combat monsters, since they must offer something of great value in order for anyone to engage with them in that arena.

Secondly, if you find you have been snookered, you can always find remidy by invoking Resort to Violence and carving off the G4 persuasion git’s face. There is real skin in the game, and winning too well can be dangerous.

Manipulate, in many *world games is a bit similar, since you often need to offer something of value, but lets you negotiate in bad faith, unless you get a 7-9 and need to make concrete assurances.