It’s not for everyone! Hell, it’s not even for me any more, mostly. But we’re starting a run of it and I’m feeling nostalgic.
I’ve always kept a tiny thought at the back of my mind of creating a version of Burning Wheel that highlighted all the best stuff (like a beautifully crafted BIT machine, which is still an amazing model for certain kinds of adventure drama) while streamlining the hard stuff, like scripting and advancement.
But in some important ways, the difficulty of the game as written is a part of the experience. It forces you to conform to its demands.