Is it the moves which are primarily responsible for the direction and themes the game produces? I’m speculating that it could be more a function of the faction, front and NPC rules.
Blades in the dark might have more generic skills than AW, but i’m betting that Blades games will always contain similar conflicts, as the players collide with the controlling factions.

Perhaps AW’s moves constrain the conflicts that occur to a certain scope of resolution.