Let me ask for clarification as I am heading down this particular rabbit hole (as in making a PbtA game).
What you are saying, Paul, is that good hacks of Apocalypse world have moves that funnel choices that are consistent with the type of narrative the game sets out to tell. Is that correct?
In bad Apocalypse world hacks you have moves that emulate skills. So if you use DW as an example, it uses Defy Danger in lieu of a DEX check, instead of having moves that emulate fiction that you would normally generate in a game of D&D?
Let me know if I am on base here. I think I’ve got a decent understanding of PbtA but any and all additional information is appreciated!