OK, aside from your aggressively normative use of “regular normal”, I do fundamentally agree with you, Jason Corley. I hate to quote chapter and verse, but there’s a thread in Vincent’s writing from lumpley.com – anyway: post a comment to the earliest posts on anyway about Apocalypse World, that suggests that he moved from “let’s talk about intent” out the other side into “I actually like if it we talk about what you do and what happens, and you have to negotiate with yourself and the game how to achieve your intent”.

See also my favorite passage in Poison’d:

> This is a word to the wise—I think you’ll find that fighting is a poor way for your pirate to get what he wants out of people. At the end of the fight, you’ll often find that he’s beaten or killed his opponent instead of getting what he hoped for.