Jeremy Kostiew I suspect it’s a DW skin largely for the common moves set and the general vibe of the game (player-facing moves, monsters with stats, etc.).
The one place where I find myself stuttering a little bit in my head is rationalizing scenes where Space Wurm and Moonicorn are together, and/or the work involved to quick-cut between their scenes, and/or how scenes look when they are together but so are other characters. Like, I don’t want to run a game entirely made up of showdowns between two mains and their sidekicks. Nor do I want to run a game where half the table sits around while the other half does their thing.
I suspect facing down dangers from the neutral Fronts is where you get a more workable mix of spotlight time and agenda-chasing.