The other day someone in the IGRC Slack talked about getting (back) into roleplaying recently and landing in OSR territory. But now he wanted to learn more about “storygaming.” Whatever that is! I’m deeply uninterested in staking a flag for anyone else. For my purposes, all storygaming means to me is post-trad play that is… Continue reading Games That Broke My Brain
Category: Technique
Practical ideas about specific games or gaming in general.
I’m Working On A New Project
A hard but very real part of working on a blog like this is that it’s just impossible to play enough at enough depth to do these games justice. As I’ve gotten older, I’m also finding I’m more interested in longer, more expansive play. Bouncing from game to game is getting harder all the time… Continue reading I’m Working On A New Project
Facilitator Agendas
Had an interesting thread show up the other day in one of my dark forest spaces: how do you strategize, approach, play your role as GM? I suspect every GM does it, but most of us aren't that intentional -- just doing the thing is already pretty demanding. When I'm doing all the pre-work that… Continue reading Facilitator Agendas
Excerpt: The Ink That Bleeds
How To Play Immersive Journaling Games Editor's note: This is an experiment for The Indie Game Reading Club! It's an excerpt from Paul Czege's upcoming zine, The Ink That Bleeds. It's all about his extensive delve into solo journaling games over the past couple years, both a reflection on the medium and a practical how-to… Continue reading Excerpt: The Ink That Bleeds
Stagecraft
I was reminded of a favorite bit of stagecraft I really enjoy doing. It's a trick I indulged in running Trophy Dark (longer review coming next week) for a couple very new gamers at a recent local convention. They were all in on the storygame elements, they hadn't had enough training to make assumptions about… Continue reading Stagecraft