Q1 Reviews (Part 2 of too many parts)

Last week I hit the first three of too many games that have arrived, quite suddenly, on my doorstep. This week I continue working through the pile. I'll keep going until someone stops me. Apocalypse Keys Apocalypse Keys is a PbtA-based game inspired by Hellboy/BPRD but over the years of development has grown into something… Continue reading Q1 Reviews (Part 2 of too many parts)

Q1 Reviews (Part 1 of many, sob)

A spread of games I received q1 2023

The optics, they're bad. So...I indulged in a lot of retail therapy when the lockdowns started. I backed many games. Too many, one might argue. But if you've ever participated in a crowdsourcing campaign, you know how it diabolically gives you multiple serotonin hits: first when you back it, later when you spend the money,… Continue reading Q1 Reviews (Part 1 of many, sob)

Deep Dive: A|STATE

We’re deep into a campaign of Handiwork Games’ second edition of a|state here with no signs of stopping. I was just about to leave Forged in the Dark games behind but a|state convinced me to stick around awhile long. Let’s dig into how a|state redeemed FitD for me. a|state is available in PDF from DriveThruRPG… Continue reading Deep Dive: A|STATE

A Tale Of Two (and a half) Trophies

When is a game “published” anyway? Is that even the right word these days? “Released?” I’m old-fashioned. In my dumb head, a game isn’t really out in the world until there’s a dead-tree book available for purchase. Even if 80% of my new game purchases are PDF. Like I said: dumb head. There are two… Continue reading A Tale Of Two (and a half) Trophies

(Not A) Trophy Gold Review: Guest Column

This is ostensibly a review of Trophy Gold from Jesse Ross (Hedgemaze Press) and Gauntlet Publishing. But it’s not a very good review. It will not rate the cover art (okay) or the quality of the rules (great, actually) but instead, it will say some slightly pretentious things and then end abruptly. I didn’t get… Continue reading (Not A) Trophy Gold Review: Guest Column