Apocalypse Keys: the Deep Dive

Every game makes you a promise: the game will be about this thing and will support you this way. Some games wisely under-promise and over-deliver. That’s just good life advice. But under-promising is hard to do when you need to generate excitement for your game, otherwise people won’t buy and, hopefully, play it. So we… Continue reading Apocalypse Keys: the Deep Dive

Deep Dive: Cowboy Bebop

I have a theory: there are two kinds of licensed games. Or, perhaps, licensed games fall on a continuum. The first kind is where the rules provide as little friction as possible while you Do License Things. The game expects you to bring lots of knowledge of the license to bear, and the system does… Continue reading Deep Dive: Cowboy Bebop

Deep Dive: Stonetop

We just wrapped up a nice long campaign of Stonetop, Jeremy Strandberg’s Iron Age community RPG being published by Lampblack & Brimstone…someday. It’s been a work-in-progress for a lot of years now. It’s getting close! Stonetop is available as a preorder on Backerkit. You get immediate access to the PDFs. I have a lot to… Continue reading Deep Dive: Stonetop

Games That Broke My Brain

The other day someone in the IGRC Slack talked about getting (back) into roleplaying recently and landing in OSR territory. But now he wanted to learn more about “storygaming.” Whatever that is! I’m deeply uninterested in staking a flag for anyone else. For my purposes, all storygaming means to me is post-trad play that is… Continue reading Games That Broke My Brain

I’m Working On A New Project

A hard but very real part of working on a blog like this is that it’s just impossible to play enough at enough depth to do these games justice. As I’ve gotten older, I’m also finding I’m more interested in longer, more expansive play. Bouncing from game to game is getting harder all the time… Continue reading I’m Working On A New Project