FiveEvil: An Unlikely Winner

Readers may remember our terrific run with Handiwork Games’ a|state earlier this year. Just a great, smart game all around. Designer Morgan Davie took an old Forge-era indie fave and reframed it with Forged in the Dark tech, then went on to add several sharp quality of life improvements to the FitD framework as well.… Continue reading FiveEvil: An Unlikely Winner

Masks: A Late, Deepish Dive

Let me say up front that I love everything Magpie Games has ever put out. I go out of my way to play their stuff, and I’ve run nearly everything they’ve ever put out. Starting with Epyllion way back in the day, through Urban Shadows, Bluebeard’s Bride, Cartel, Zombie World, Pasión de las Pasiones, all… Continue reading Masks: A Late, Deepish Dive

A Short Deep Dive into The Facility

Broke a 3-week-long RPG fast with The Facility last night. Felt good to touch dice again! The Facility is a zine-sized game by Galen Pejeau built on Breathless, a game framework I've been digging into since starting through a solo game called Substratum Protocol. It's a very basic push-your-luck kind of game, where each time… Continue reading A Short Deep Dive into The Facility

Deathmatch Island: The Deep Dive

If you could win unlimited wealth and freedom and all you had to do was murder some strangers, would you? What if you grew close to those strangers through days of adversity and teamwork? Would you fight against the injustice of this sadistic game, or stab your new friends in the back? What if their… Continue reading Deathmatch Island: The Deep Dive

Review and AP: God’s Gonna Cut You Down

I've been slowly working through a big stack of really great looking little zine-sized games that all arrived at once. Finally got to play my buddy Keith Stetson’s God’s Gonna Cut You Down, a solo journaling game about the inevitability of misery in the old west. I’ve come to really enjoy solo games like this,… Continue reading Review and AP: God’s Gonna Cut You Down