#INDIEGAMEaDAY2016
Indie Game Reading Club
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Day 14: What’s the most play-disruptive discovery you’ve made when you insist on playing by the actual printed rules?
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Day 13: What’s the most you’ve spent on a Kickstarter game relative to the amount of play it received?
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Day 12: Best story about waiting for players in a GMless game to finally get to the point in a scene they’ve called for but obviously had no idea why they wanted it in the first place?
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Day 11: Best unwanted outcome from procedural uncertainty?
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