This is part 2 of our 10-part text AP of Stonetop. We posted part 1 last week. If you want to see what all the fuss is about, here's the deep dive on Stonetop I posted a few weeks ago. Enjoy! Had to start a little later than usual because my kid's in the school… Continue reading Stonetop AP Episode II: On The Road
Category: Actual Play
Detailed breakdowns of our sessions, frequently full of commentary, meta-analysis, review bits. I usually do a wrap-up piece but if you want to really dig in, this is where you should be looking.
Stonetop AP! Episode 1
I take lots of notes during play and turn them into, hopefully, fun AP writeups for our Slack. This is the result of the Stonetop game I ran while working on last month's deep dive. After I've had a chance to let them percolate a while and incorporate comments and questions, I'll post them here… Continue reading Stonetop AP! Episode 1
The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
Okay! This is my first installation of this (probably completely unhinged) project to run through more games, particularly high-investment games that are hard to run for other folks. It might run long! And, yes, it's largely AP fiction. But you never know, it might turn out to be interesting and entertaining. I encourage you to… Continue reading The Haunted Tower (Solo Invisible Sun ft Radiance Adventure Engine)
I’m Working On A New Project
A hard but very real part of working on a blog like this is that it’s just impossible to play enough at enough depth to do these games justice. As I’ve gotten older, I’m also finding I’m more interested in longer, more expansive play. Bouncing from game to game is getting harder all the time… Continue reading I’m Working On A New Project
Actual Play: a|state (part 9 of 9)
This is it, our grand finale. Thank you for reading! If you've just run into this one somehow, this is an edited version of my actual play reports of a|state I wrote for our Slack while I was working on my deep dive of the game. Terrific campaign, learned a lot about not only a|state… Continue reading Actual Play: a|state (part 9 of 9)