Chris Groff I think there are, yeah. You score on three tracks (quests completed, spell level achieved, goblins killed) and it’s hard to do well on all of them. There’s also some small worker-placement type concerns: no more than two heroes in a temple, no more than one hero fighting a particular goblin.
There’s also some opportunism in that there are only three quest cards on display at a time, and everyone’s character card had a different progression of achievements to earn your three “legendary items,” each of which are vital to the three scoring tracks.
Given the five round constraint and the fact you can only give each meeple two treasures, it does seem like you need to specialize.
I think the game gets a lot harder with four players, too.
Nate Parker it’s easier than TE Western and reminds me a little of TE Kingdoms because of the three scoring tracks. Faster than TE Galaxies.